Increase Student Literacy by Gamifying Your Classroom

Stephen Mosley
2 min readMar 19, 2023

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What is student literacy and why is it important?

Student literacy is an incredibly important factor in achieving academic success. It is essentially the ability to read and understand written information, as well as use written language expressively. Student literacy doesn’t just cover books and literature; it extends to writing essays, understanding graphs and charts in scientific studies, deciphering instructions in mathematics problems, summarizing news articles, composing emails, and much more.

It’s also important to comprehend how digital communication works; from making clear posts on social media to sending a professional email. With improved student literacy comes an increased sense of motivation and confidence for students as they strive for higher-level education. Knowing that one’s foundation of knowledge is strong enough to take on complex tasks is a strong indicator of overall academic success.

What are the benefits of gamifying your classroom?

Gamifying your classroom has numerous benefits when it comes to keeping students engaged. Using game elements such as points and levels, leaders boards, rewards, and even penalty systems when grading provide an incentive for students to strive for academic excellence and to push themselves further. By turning a class into a game of fun learning activities, you are able to teach the same materials but through the lens of gamified entertainment.

Turning the classroom into gamified entertainment offers more interactive opportunities. This in turn motivates students and gains their interest in subject matter that may have initially seemed dull or boring. The increased engagement can lead to higher test scores and improved comprehension of course materials.

How can apps like Gimkit, Quizizz, and Kahoot increase literacy in the classroom?

Gimkit, Quizizz, Kahoot, and other education gaming apps can be a great way to boost literacy in the classroom. The three apps mentioned provide students with exciting ways to learn lessons through interactive platforms. With multiple choice questions, compelling visuals, and entertaining sound effects, students get a more engaging experience than with traditional worksheets or textbooks. Not only that, but by using these apps in the classroom teachers can create quizzes and activities tailored to their curriculums which allows them to assess student progress on an individual basis. In this way apps like Gimkit, Quizizz, and Kahoot provide a fun environment for students to develop their literacy skills without feeling overwhelmed or uninterested.

Students can benefit from improved literacy skills that will help them achieve greater academic success. Apps such as Gimkit, Quizizz and Kahoot are especially helpful when it comes to boosting student engagement while also helping develop their reading comprehension skills. So, increase your students literacy by gamifying your classroom today!

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Stephen Mosley
Stephen Mosley

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